Abstract
This paper defines and evaluates a method that some practitioners are using but has not been formally discussed or defined. The method leads to a high ratio of problems found to fixes made and then empirically verifies the efficacy of the fixes. We call it the Rapid Iterative Testing and Evaluation method – or RITE method. Application to the tutorial of a popular game, Age of Empires II, shows this method to be highly effective in terms of finding and fixing problems and generating positive industry reviews for the tutorial.
Using the RITE method to improve products; a definition and a case study (PDF, 70kb)
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